On the southeastern side of the map, there's a grey gate with "EVAC" written on it. On your right will be a red gate - that's the extraction point. Yes, green flares need to be at the extraction point.įrom the previous point, follow the road to the east until you find a train railway. On the south of Woods, to the east of the lake, there's the beginning of a road with a wall, a vehicle, and a tent around. There's a stash that works as the extraction point. Go to the south of it and find a small passage inside. Go near it.Īt the center of Woods, a bit to the east, there's a huge rock formation called Cave. Just a few steps north of the previous point, there's a short bridge. If you walk north a bit from Outskirts Water, you'll find some works and a dead body. Simply go to the beginning of it.įrom Outskirts, go to the east until you reach the lake. This is on the road that starts in the southwest area of Woods. This is a cabin surrounded by a wooden fence right on the southwest side of the map. Yes, there have to be green flares and you also need to have a ZB-014 Key. On the west side of the map, moving to the south, you'll find a big rock with an underground passage. West to the Bridge Overlook, there's a radio tower. You'll see a dark green container with a skull and a white arrow on it. This way you will be in a good spot for both enemies in proximity and those a bit far away.Right at the north end of the map, past the Abandoned Village. However, a good recommendation would be to go with assault rifles (any version of the AK family will be fine) and attach a reflex sight or a scope if you have one to spare. Thanks to its variety of environments, Customs is a map where you can play with pretty much anything you want and have some good results. It's to the east of the previous point.Īt the northeastern border of the map, there's a small entrance to a military base. Like its name says, you need to stand between two big rocks, near some trees. Follow the railway until you get to the border of the map with the derailed wagon. There's a grey truck with the backdoor open. The red gate at the east border of the map, next to an electricity tower.Ībove the previous extraction point. It's surrounded by trees, between two railways at the east of Warehouse 3 and the west of Warehouse 7.Īnother building like the previous one, but this one is on the southeastern side of the map, behind some power plants. Inside the building on the Old Gas Station.Ī small building that has stairs to an underground passage. It's a brown gate, at the south of the Old Gas Station. On the southern side of the map, where one of the five railways ends. Yes, you need to pay 5,000 Roubles for the SUV.Įxactly the same spot as the previous one, but without the vehicle.Įast of Factory Shacks, at the entrance of the building near a small vehicle carrying a box. Northern border of the map, behind Dorms. Yes, you need to activate a lever on Warehouse 4 and have a Factory Exit Key.Īround the center of the map, south of the Bus Terminal. The Fortress is a big building east of the Crack House. It's a closed door next to a light on the underground section of the Fortress. Stay in front of a red gate, on the right side near an open container. This is north of the Crack House, on the southern side of the map. There's a militar vehicle on the southern border, near a gate. If you follow the Main Bridge in a straight line from the West, you'll wind a barricade with a truck and signs.įrom the Big Red building on the West, go to the East, through the lake. Almost at the border of the map can be a boat. Northwestern side of Customs, go near the lake that goes through the Junk's Bridge. This exit is on the north of the previous one, and close to the Main Bridge. Go to the fence of the first railway.Īnother fence on a railway, but this time it's on the other end. You need to stand near some concrete slabs between two containers.Įast of the Trailer Park, there are some railways. On the southwest side, near the border of the map, on some bushes.Īlso on the southwest side of the area, a bit to the right from the previous point. On the west side of the map, a big grey gate with a “STOP” sign on it.
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